![]() ![]() Hotline Miami 2 is an entire game built around guns. (Click to expand)īut in Hotline Miami, “Hot and Heavy” was just a single misstep in a fantastic game. Look at how many guns are lying on the ground here. It was a frustrating mess of a level not only because it led to plenty of unfair deaths but because it restricted the way you played-when guns enter the mix, you either pick up your own gun or (in most cases) you die. “Hot and Heavy” was gun-happy, with tons of glass window panes for enemies to shoot you through if you weren’t careful. Your main tools were fists, knives, pipes-basically anything that would make a good thwack noise when swung against a skull.īut there’s a level in the original Hotline Miami called “Hot & Heavy” that could basically act as a demo for Hotline Miami 2 if you want to know what it’s like. In the original Hotline Miami, guns were (relatively) rare. The main culprit is a new focus on guns that was entirely absent from the original game. But regardless, “the flow” is almost entirely missing from this sequel, replaced instead with a slower, more deliberate game that…well, honestly made me want to go back and play the original again instead. Which is why it’s surprising Hotline Miami 2 dispenses with that concept almost entirely. ![]()
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